Die Gottheit Bearbeiten. Seek out new ways and new paths, and discover the wide world in your wanderings. Clangeddin Silverbeard, pronounced (clan-gedh-din sihl-vur-beard), was the dwarven deity of battle and honour in warfare. Heimatebene: Zwergenheim. If the latter is the case, the young dwarven deity Marthammor Duin (Mat-tham-more doo-ihn) is the grand king of fools. In ascending order of rank, the titles used by Marthammoran priests are Sun Seeker, Far Wanderer, Trail Finder, Vigilant Guardian, Stalwart Protector, and Valiant Hammer. Forgotten Realms Five Factions Stamps - Bigalky Request . All priests of Marthammor can undertake the simple ritual for the stone hammer and it is a sign of the God’s pleasure or displeasure whether the natural … In fact, since the clergy strongly favored creation over destruction, there's a good chance many of them would have preferred the recipe. The Stout Folk must be encouraged to emerge from the illusory safety of their hidden delves and find true security in fellowship with humankind and demihumankind. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Volamtar marked wilderness trails near dwarven strongholds to make the path of those that might follow from the clanholds easier. His altars are always a simple stone cairn or wooden tripod supporting a stone hammer, head uppermost. His holy symbol is an upright mace in front of a fur-trimmed leather boot. Marthammor Duin first appears in the 2nd edition book Dwarves Deep (1990) by Ed Green… Neutral Good: Nature, Trickery: Upright mace in front of a tall boot: Also Known As: Finder-of-Trails Watcher over Wanderers The Watchful Eye. His holy symbol is an upright mace in front of a fur-trimmed leather boot. Herald the way of newfound hope. Marthammor's clergy were known as the volamtar ("blazers of fresh trails"). Gesinnung: NG Neutral Gut 4. Marthammor Duin first appears in the 2nd edition book Dwarves Deep (1990) by Ed Greenwood, as one of the deities of the Forgotten Realms version of the dwarven pantheon. Moradin's holy day was on the crescent moon and he was worshipped at forges and hearths. They followed a doctrine of knowledge for knowledge’s sake, seeing equal value in learning a once-lost recipe for toasted zygomstalk and discovering the crucial flaw in an enemy's defensive fortifications. Symbol. Your god, Marthammor Duin, is the dwarf god of wanderers, travelers, and outcasts—those who move among strange lands and foreign peoples. A Holy Symbol for that recalcitrant young dwarven god Marthammor Duin. In urban areas, they establish temples with the aim of strengthening dwarven populations through healing services, religious ceremonies, and exchange of information. From Baldur's Gate The Sword Coast Chronicles wiki. Marthammor is on good terms with Dugmaren, as the theme of traveling to gain knowledge is a shared concern of these gods, and the Finder-of-Trails is welcome in Dugmaren's Soot Hall. Prerequisite: Follower of Marthammor Duin. If your base walking speed movement speed is less than 30 feet, it becomes 30 feet, and you have advantage on Constitution saves against Exhaustion. Priests of Marthammor garb themselves in gray robes and maroon overtunics emblazoned on both the front and back with a Watchful Eye beneath the symbol of Marthammor. The holy symbol of the faith is a miniature electrum hammer. by brimstone326 Apr 17, 2017 . He has a keen interest in the doings of the multiverse as a whole, and he is far less xenophobic than most dwarves or their deities. His holy symbol is an upright mace in front of a fur-trimmed leather boot. Anyway... We asked a buddy to make us up a logo for it. Morning Lord + Wandering Dwarven God = Wandering Sun. Pretty great time. He urges his followers to travel the world and learn of the peoples and places that have long been shunned by dwarf society. Full priests are known as Watchful Eyes. His is the rare spirit of dwarven exploration embodied in divine form, the spark of curiosity his followers equate with a quick burst of lightning from the open skies. Marthammor's clergy are known as the volamtar ("blazers of fresh trails"). Just as Marthammor Duin exemplifies the occasional dwarven urge to explore the world beyond the mountain, Dugmaren Brightmantle (duhg-mah-ren brite-man-tuhl) signifies the exploratory striving to blaze the trails of creativity by applying accumulated knowledge to create something new and good. He was known as the the Father of Battle and the Lord of the Twin Axes. The most conservative dwarves pledge that the Stout Folk belong underground, and that those who travel the Realm Above have at worst betrayed ancient ideals and at best are somewhat disturbed fools. Marthammor Duin (Mar-tham-more doo-ihn), is the young, neutral good dwarven god of wanderers and patron of dwarves who have left the clanholds to explore the world.He is also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye.He is also an exarch of Moradin. Tymora resided in the Gates of the Moon, allied to, but independent of, that realm's twin mistresses. Marthammor is one of the youngest powers of the Morndinsamman, and as such the other members tolerate what they call his antics. If the latter is the case, the young dwarven deity Marthammor Duin is the grand king of fools. Marthammor is almost gnomelike in his approach to life; he's open and friendly, and he's definitely curious what lies over the next horizon. The holy symbol of the faith is a miniature electrum hammer. Press J to jump to the feed. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. I've been playing as a Cleric/Fighter of Marthammor Duin in a campaign for quite awhile. I wasn't a fan of the leather boot image with the one that is floating around on the web. Moradin inspired dwarven inventions and constantly sought to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. So much more awesome than the stinky leather boot IMO. Marthammor Duin. Before we read up on the lore of Deadsnows we had decided in-game that we would build a temple together based on our mututal hatred of undead, and general goodness for party synergy and the like.. As Brother Jered is located on the upper floor of the monastery, blessing the symbol effectively requires a minimum of level 31 … Marthammor is a relatively new god in the dwarven pantheon, representative of the slow end to traditional dwarven isolation. While he hates all goblinkin and evil giant gods, Marthammor harbors a particular loathing for Grolantor. Domains: Arelith worshippers' alignments: CG, LG, NG This deity is part of the Dwarven pantheon. Press question mark to learn the rest of the keyboard shortcuts. Guides, Explorers, Expatriates, Travelers, Lightning. Marthammor's clergy, the volamtar (“blazers of fresh trails”) represent one of the most widely recognized dwarven churches of the surface world. symbol portrait verbÜndete & organisationen aussehen zusÄtzliche ausrÜstung hintergrundgeschichte werdegang alter glaube grÖssenkat. 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